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Araenith

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Everything posted by Araenith

  1. Ah another ME student like myself. What school are you going to?
  2. Awesome, I'll definitely watch this when I get back to the states. Also subscribed
  3. Hey, welcome to the forums. What is your all time favorite wow boss?
  4. Welcome to the forums Yatta.
  5. Glad to see this spelled out. I have definitely been guilty of using these before.
  6. Have read and agree with the code.
  7. Hi, first let me thank you for inviting me to join the guild. I will begin going through everything you posted. Second, just wanted to let you guys know that I prefer go by Ara and most of my character's names start off with it.
  8. I will be online today between those times today Ashin, so we should be able to set up an interview. What are some areas that you think you need to improve in? I definitely think that I could work on maximizing my cooldown usage. Abragale said I do a good job of getting multiple uses out of my cds, but I really think I could do better with them. I think part of this comes down to planning and general preparation. I think I could also work on my creative use of abilities to get the most out of them and to maximize their efficiency against mechanics.
  9. What are your thoughts on talents like Unbreakable Spirit or Sacred Shield? Sacred Shield When I was in Evocati our other Holy Paladin tried out a haste build with Sacred Shield instead of Eternal Flame and we compared it with me running a mastery build with Eternal Flame. I believe he reached either 6th or 7th tick on Sacred Shield. What we found is that the healing from his Sacred Shield plus the healing from his mastery bubble roughly equaled the healing done by my mastery bubble, but he was having a lot more problems with mana due to his haste being so high and he lost out on the healing from Eternal Flame. We concluded that a mastery focused build using Eternal Flame over Sacred Shield was the better way to go. I honestly have not seen many, if any arguments, for Sacred Shield being superior to Eternal Flame. I see that you have Sacred Shield talented, so you must have some reasoning that I have not encountered. Unbreakable Spirit When I came back to WoW in the beginning of MoP I looked over Unbreakable Spirit, but I always felt that the utility added from Clemency and Hand of Purity out weighed the benefit from Unbreakable Spirit. Now that you have brought it up I did some searching and I wasn't able to find any modeling for the talent, which got me thinking about how this talent actually works. Here is the tooltip for reference: This raises a question in my mind - let me set up the situation: I just casted Divine Protection and used a 3 HP ability right away (DP is off the gcd), thus the cooldown is 60*.97 = 58.2 seconds. Then say 2 seconds later I cast another 3 HP ability. Is the remaining cooldown (58.2-2)*.97 or is it (60*.94) - 2 seconds? And also how is the 50% reduction handled? Is it capped at exactly .5*Original CD, or when you've used 50 HP, or when the reduced CD is equal to 50% of what the cooldown would be without the talent? I did some Excel modeling assuming that the formula is (Reduced CD - Time to generate 3 HP)*.97 until you have used 50 HP, that you start off with 5 HP when you cast the CD and use a 3 HP ability right away (this is true for DP & LoH), that your cast time and gcd is exactly 1 second (I didn't have enough time to really develop the model), that you have the tier 14 4 piece, and that you follow the following rotation strictly: Holy Raidiance -> Holy Radiance -> Holy Shock -> 3 HP ability. This gives you the following cast Sequence: What I found with this model is that you reduce your Divine Protection CD by about 10.5 seconds (~17.5% reduction), your Divine Shield Cooldown by about 103 seconds (~34.33% reduction), and your LoH cooldown by about 273 seconds (~37.9% reduction). I accounted for the fact that Divine Shield is not off of the gcd in it's calculation. Now, if the formula is Remaining CD = (CD)*{1-MIN[(.5,(HPused/100)]}-TimeSinceUsed, then setting HPused = time * (HPGen per second) we can solve for the time required for the Remaining CD to equal 0. From the perfect model I used before we find that Holy Power Generated per second is equal to 0.75 HP/s . The spreadsheet that I used for the previous formulation showed that one would generate 50 HP after 61 seconds, since 61 is less than half of the cd of both DS and LoH we would see a 50% reduction in both abilities. Obviously, these are for two different cases and show the absolute perfect rotation, gcd, and cast time, however, the trend that I see here is that the reduction is better for the longer CDs than it is for the shorter CDs. I would like to return to these models, develop new models, and then add in my actual stats and holy power generation per second to predict the benefit of the talent. How do you feel about using a spirit trinket as opposed to double int trinkets? My typical preference is Passive Bonus > Proc Bonus > On use bonus, but it really comes down to the math and how well the trinket synergizes with my class. Typically, on use trinkets and proc trinkets are modeled as if they were used on cooldown and as if the proc procced everytime it was off the internal cooldown, then factors can be added to reduce this value to a more realistic value. Since Paladin's are really after as much regen as they can possibly get I would personally choose whichever trinket gave me the most regen. I think as we progress through T15 Holy paladins are going to be dropping spirit from number one in favor of more throughput stats, at that point Int Trinkets may be considered better, but like I said before it really comes down to the math. Here are two links that I based my trinket choices off of for right now. As we progress through this tier I will be doing my own evaluation of the trinkets to decide what would be the best. http://lifeingroup5.com/?p=3422 - 5.0 Trinkets http://shamannebula....ket-compendium/ Prior to getting Soothing Talisman I was using an Upgraded Relic of Chi'ji, which gives you 778 MP5, while the Soothing Talisman provides 827 MP5 plus a 221 increase in intellect. That gives one example of my logic for choosing trinkets. Divine Plea Glyph - I spent some time thinking about your argument and I absolutely agree with you. If I am able to find the time to spend 10 seconds casting a Potion of Focus, then I certainly can find the time to cast a 5 second Divine Plea. The combination of Potion of focus and Divine Plea can be very potent as well though, so I imagine that there would be certain fights that you would want to use the glyph and some that you would not want to use it. I would love to hear your thoughts on all of these (beside Divine Plea) and I look forward to further questions.
  10. I also see you've done 1 Rbg and won. Was one win enough to fill your desire? Oh wow, to be honest I wasn't even aware that I had done one. I definitely have an interest in doing organized pvp, but I have always preferred pve content and as such the majority of my time has been spent pursuing that interest. I've always thought it would be fun to do RBG's with a guild group, but I have never really been in a guild that pursues it together.
  11. Could you clarify whether all the raid experience you listed is on that toon / class? All of the experience that I posted is on my holy paladin. I managed to clear out Karazhan, Gruul's Lair, and Loot Reaver in TK on my Prot warrior in BC and I did Ony and some ToC on him in WotLK. I currently have 4 level 90's: Paladin, Death Knight, Shaman, and Druid. The Death Knight and Shaman are fresh level 90s and I haven't played them much yet. The druid is resto and I have done some alt raiding on him and he is decently geared for an alt. Here are the links to them for your reference: http://us.battle.net/wow/en/character/zuljin/Thrark/advanced - Warrior http://us.battle.net...razaar/advanced - Druid http://us.battle.net...rakkan/advanced - Shaman http://us.battle.net...deaths/advanced - DK Why Holy Paladin? After playing my warrior, I made a blood elf paladin as an alt with a friend and I simply fell in love with the idea of being a plate wearing holy healer. I love big hulking, plate armor and smashing things in the face with maces or slicing them in two with axes and swords, while being able to heal with holy light. The whole idea and the themes that go with a paladin really enticed me into being one. Paladins serve justice and the good of humanity, but they will fight to protect the innocent and the ones that they love. I really just love everything about paladins and I think my personality associates very well with being a paladin. Where do you see the strengths of your class v. other healers? The strengths of a Holy Paladin lie in our spectacular single target healing as well as the raid utility that we bring with our Hands and damage reduction cds as well as our offensive cds. Using the right combination of cooldowns a holy paladin can put out massive amounts of burst aoe healing as well as single target healing. In the current tier, I feel that Holy Paladins bring a lot of very useful utility that other healers do not necessarily have. I also believe that our mana regen is very powerful in the sense that we can melee for mana in dire situations. My biggest complaint on my resto druid was that once I ran out of mana it felt like I was done and the road to recovery was very slow and harsh. What are the weaknesses? To be honest I am very happy with where paladins are right now as healers and I believe Blizzard is happy where are too considering how little was changed with 5.2. We do lack an raid cooldown against physical damage, our spells cost quite a bit of mana, and we are considered by some to be positional healers. The second weakness I stated contradicts what I originally said in our strengths and that is because although I view it as a weakness, I think Holy Paladins are very well equipped to combat that weakness. In response to the third weakness, I actually really really enjoy high movement fights and Heroic Spirit Kings was by far my favorite fight last tier. I really enjoy the challenge of having to move then quickly stopping to cast that oh so important Divine Light then quickly dashing off again. Could you give me some examples of how you used the class utility - beyond just raw healing - on specific fights last tier? Absolutely. Stone Dogs - Hand of Freedom used on tanks who were breaking Cobalt Mines to remove the slow effect. Divine Protection to reduce Amber Chains damage, Cobalt Mine, or Overload damage. Aura Mastery used to reduce Overload damage. I used Divine Shield to actively pop Cobalt Mines while taking no damage. Hand of Purity can be used negate the Rend Flesh debuff put on the tanks. Feng the Accursed - Blinding Light used to disorient the adds created by the shield as well as using Fist of Justice to stun one. Aura Mastery during Arcane Velocity, Epicenter, or Draw Flame to reduce group damage. Divine Shield and Divine Protection used to cancel out or mitigate damage from Arcane Velocity while affected by Arcane Resonance. Hand of Purity also comes in handy here when used against the various DoTs that Feng does ( Lightning Lash, Flaming Spear, Arcane Shock). Gara'jal the Spiritbinder- Hand of Sacrifice used on players with Voodoo Dolls. Aura Mastery to reduce damage during Frenzy. Lay on Hands to instantly boost our highest dps to full. Spirit Kings - Fist of Justice for stunning Subetai the Swift during Sleight of Hand. Glyphed Divine Protection during Massve Attacks to reduce the damage. Hand of Protection and Hand of Purity used to free/save someone caught by a Pinning Arrow. Aura Mastery used to reduce shadow damage done by Zian as well as damage done by Maddening Shout. Elegon - Aura Mastery during the last burn phase to reduce damage along with Divine Protection unglyphed and Divine Shield. Hand of Sacrifice on the tank/target soaking Destabilizing Energy, while Divine Shield can be used to personally soak an energy. Hand of Salvation and Hand of Protection to remove aggro/protect a player from the Cosmic Sparks. Blinding Light can also be used to Disorient the Cosmic Sparks. Will of the Emperor - Fist of Justice, Blinding Light, and Repentance can be used to stun, disorient, or cc the Rages. Glyphed Divine Protection used to mitigate damage from Titan Gas, along with Aura Mastery during moments with many adds or when the bosses join the fight. We had issues with Qin-xi and Jan-xi putting Magnetic Armor on our two healers right as they came down, so I used Hand of Protection and Hand of Salvation to prevent this. Divine Shield can be used to soak sparks in an emergency situation. Hand of Sacrifice can be used on the Titan Spark soaker to help alleviate damage as well as on the tanks during when expecting them to drop low. Vizier Zor'lok- Glyphed Divine Protection, Divine Shield, and Hand of Protection could be used against Force and Verve and Sonic Rings to negate the damage. Hand of Purity could be used against Exhale and also on a Converted player who has any dots left over after being broken out. Aura Mastery used to negate the damage while running through Pheromones of Zeal. Blade Lord Ta'yak - This fight held a lot of use for paladin utility. Hand of Protection was used to remove the Wind Step debuff, while Hand of Sacrifice and Hand of Purity can be used to reduce the damage during an Unseen Strike. Speed of Light saw use during Blade Tempest and also during the Storm Unleashed phase when Aura Mastery was also used. I used Divine Shield to avoid the last stretch of Tornados after using Speed of Light. At this point in writing this I realized I probably should have just listed my utility abilities and then given specific examples of how I used them, but I'm already half way done with this and I figure that I might as well finish it. If you'd like me to list abilities and then give specific examples instead I will do so in a separate post. Garalon - Hand of Purity and Sacrifice could be used on the Pheromones kiter. Hand of Protection and Divine Shield can be used to ignore the damage from Crush. Aura Mastery can be used to reduce the damage from Pheromones towards the end of the fight. Wind Lord - Hand of Protection and Divine Shield can be used to fully negate the damage from Rain of Blades and also Kor'thik Strike, while glyphed Divine Protection could be used to reduce the damage. A lot of the times I found that Divine Protection came off cooldown right as Rain of Blades was cast (I've also noticed this on Ji-Kun for Quills). If Holy Paladins could stand near the adds (i.e. wind bomb did not target paladins) then Rebuke could have seen some use as well. Hand of Salvation was particularly useful for ensuring that the tank managed to grab aggro on all of the adds. Divine Shield, Hand of Protection, and the human racial ability could be used to break out of Amber Prison, but I found better use in using Hand of Protection against a RoB or a Kor'thik Strike. Amber Shaper- Ugh, I did not like this fight ha. Aura Mastery was aimed at reducing the damage if an explosion went off as well as during the final phase. Hand of Sacrifice and Hand of Purity could be used to reduce the damage from Parasitic Growth. I used Divine Shield, Hand of Protection, and Divine Protection to reduce the damage done to my by the Living Ambers. Speed of Light could be used to out run the Amber Scalpel, but I never really found the need for this. Empress - Always used Hand of Sacrifice on the tanks when the adds came out. Typically, waited until the tanks ran out of personal cooldowns to use it. Hand of Protection, Divine Shield, and Divine Protection were used to reduce the damage taken from Sonic Discharge. Aura Mastery was used during the final phase against Amassing Darkness. I also made use of Divine Shield to remove the fear in the final phase. Protectors of the Endless - This fight was really easy on normal mode, but I made use of Divine Protection and Divine Shield to reduce the damage taken. Aura Mastery was used during the final phase against Kaolan. Sacrifice used on the tanks when needed. Tsulong - This was really more of an offensive fight than it was a defensive fight at least with my experience. Aura Mastery, Divine Shield, and Divine Protection saw use during the Night Phase. Hand of Sacrifice was particularly useful during the Day phase on the add tanks to help reduce their damage. Lei Shi - Hand of Protection, Hand of Salvation, and Divine Shield were all used against the adds to prevent them from smacking a dps or healer. Speed of Light could be used during Get Away!, but I found Pursuit of Justice to be more than enough to mitigate the push back. Hand of Sacrifice was used on the add tank typically and Hand of Purity could be used on a tank with hight Spray stacks. Aura Mastery was used to reduce the damage during Get Away!. Sha- Hand of Sacrifice on the tank right before a Thrash or even right before a Death Blossom. I used Divine Shield and Hand of Protection to ensure that we had Wall of Light up if there wasn't a tank on the main platform during Breath of Fear. Hand of Protection and Divine Protection were used to negate the damage from Shoot and Aura Master to negate the damage from Dread Spray or even Penetrating Bolt. Phew, that was long, but hopefully it gave you enough information about how I approach using defensive cooldowns. What caught you interest about SoH? The raid times, 25 mans on a high population horde server, and the fact that you guys look for personality instead of just a body. To put in Kem's words "we don't like robot in our guild."
  12. Hello there, Kemono recently posted on my LFGuild thread on the WoW forums and I decided that I would put in an app/introduction. I've decided to kind of break this post up into two different sections. First, I'll write up a bit about myself and my WoW career then below that will be the format of what a pretty standard application looks like. Let me begin by introducing myself as the human behind the character I play in WoW. My name is Keegan Moore and I am a 22 year old university student studying mechanical engineering. I am finishing my fourth out of five years towards my degree. My school does a five year degree instead of a four year one and we get a year worth of experience working in industry. I have done two co-ops with the Ridge Tool Company and I have done one co-op with Toyota Motor Corporation in Ann Arbor, MI and I will be returning there this summer. I actually really enjoy school and learning in general and I plan on attending grad school while working after I finish my undergraduate degree. I started playing video games around the age of 7 to 9 (I honestly don't really remember) playing some of the fantasy games that my uncle played on his computer. The first game that I can actually remember was guild Dungeon Siege and I sunk quite a bit of time into that game. Since then I have always loved fantasy worlds and sunk lots of time into various RPGs over the years. I didn't start playing MMO's until I turned 16 and got my own computer. The first MMO-esque game I played was Guild Wars (GW was actually never intended to be considered an MMO by Arena Net) and I immediately fell in love with the idea of be able to play with so many other people world wide. After playing Guild Wars for a few months, the group of people I had been playing with ventured into WoW and I got completely sucked into the world. The most epic moment ever in WoW was the very first time I ran into Stormwind city. I remember the pure ecstasy I felt as I approached the Gates of Stormwind. The music blared as I ran through the Valley of Heroes and as I rounded the corner I was met by a ferocious Panther, which to my surprise was a higher level characters mount. Prior to that time I had no idea that WoW even had mounts in it and being a brand new player the entire experience was simply put: incredibly epic. Right now my words are simply failing me in explaining the joy and excitement that I felt at that time. After that I truly fell in love with the world that Blizzard had created and I have never been able to find a game that truly creates a living world. My friends and I have never thought of WoW as a game, we have always talked and thought about is a being a world of it's own. I believe it is important not reveal everything about yourself on the first date, so I'm going to end this portion here. Perhaps when you buy me dinner next time you'll get to know me better. Okay, so below here is the application portion of this post. Player Information -Age: 22 -Location: Ohio, USA Character Information -Name: Araenith -Race: Human (Blood Elf for horde) -Class: Paladin -Spec: Holy Armory Link http://us.battle.net...aenith/advanced -What is your Healing rotation/style and why? : The main idea behind paladin healing and most other healing classes is to maximize your healing output while minimizing your mana usage. Holy Paladins accomplish this by maximizing their holy power for free heals, ensuring that Beacon of Light is on the best possible target, and playing smart with the use of their single target and aoe healing abilities. In order to maximize my Holy Power generation, my goal is to use Holy Shock every time it is off cooldown and then use Eternal Flame or Light of Dawn once I've gained either 3 or 5 Holy Power. Beyond that there really isn't a specifically set rotation and the ability I use depends on what I am currently healing and what I am expecting to happen in the next few seconds. I'll give a few examples: A lot of fights have very predictive tank damage patterns and it is important to preemptively cast a Divine Light on a tank when a big hit from the boss is going to come (an example of this is Thrash on Sha of Fear). Then there are a lot of fights where heavy aoe damage is on a specific timer in which you can preemtively cast Holy Radiance with 4 Holy Power then immediately cast Light of Dawn followed by another Holy Radiance and one more Light of Dawn. This combination can be very powerful in terms of AoE healing and works very well when paired with Holy Avenger (an example of this is healing against Rain of Blades on Windlord). Beacon of Light is incredibly effective for single target healing and I typically keep this ability glyphed to allow for a Beacon swap with a Holy Shock on the new Beacon target. My favorite part about paladins is the raw utility that the bring to a raid. The Hands that a paladin has are very useful and I will often use them to my advantage. I typically will call out if I have used a Sac on a tank. I often swap out talents and glyphs depending on the fight, so I will go through my thought process behind them as well as my gearing strategy. Talents I typically stick with Pursuit of Justice, Fist of Justice, Eternal Flame, and Clemency. I do change the last two talents depending on the fight. On fights with constant damage like Garalon, I use Divine Purpose in conjunction with Eternal Flame to maximize my healing. On fights that require a lot of burst aoe healing, like Vizier, I pick up Holy Avenger. As far as the level 90 talents go, I typically swap out depending what is better for the fight. Light's Hammer sees a lot more use in 25 mans and on fights where the group is stacked up for the most part, while I use Holy Prism as a quick, big burst heal. I typically do not use Execution Sentence, but there are a few fights where it can be really beneficial Tsulong being one such example. Glyphs I always use Beacon of Light to remove the gcd off of Beacon of Light and I have it macro'd with Holy Shock and Divine Light. I always use Divinity because the 10% mana returned is a huge amount of free mana and there aren't a lot of fights that last long enough to be able to get off two LoHs. My last glyph I swap between Divine Protection (useful on physical damage fights such as most of the fights in HoF) or I use Protector of the Innocent for some extra healing. I prefer not to use Glyph of Divine Plea because you cannot use Divine Plea along with a Potion of Focus and being locked out of 5 seconds of healing can be detrimental to your healing targets. Glyph of Illumination has a lot of math behind it proving that it is good until you reach around 5500 spirit and after that the mp5 gained from pure spirit comes out on top. As far as Battle Healer goes, there was a bug with Holy Paladin Swing timers and Eternal Flame. Every time Eternal Flame ticked your swing timer would reset and thus you would never gain anything from Seal of Insight. This left the glyph useless in the hands of a holy paladin. Another reason for not using this glyph is that the game considers Holy Paladins as range and often we are unable to stand in melee long enough to make good use of the glyph. I avoid Glyph of Flash of Light simply because I rarely use FoL as it is incredibly mana inefficient. Glyph of Light of Dawn simply sacrifices too much aoe healing compared to how much healing you gain. Gems & Enchants The stat priority for Holy Paladins is Int > Spirit > Mastery > Haste > Crit and in some cases Mastery can out weigh intellect in terms of a throughput paladin. Typically one meets the socket bonuses as opposed to stacking pure spirit, but to include spirit in every gem possible. There isn't much choice in enchants expect for boots, weapon, and bracers. I chose Pandaren's Step over the haste enchant on boots because Mastery is just a stronger stat for us right now. Jade Spirit is a lot stronger in terms of regen than Windsong. I chose to pick up Intellect over mastery for bracers because it scales with buffs, while mastery only receives a straight 3000 bonus. I have noticed, however, that my mastery shield typically accounts for around 35-40% of my healing and I -Off Spec: I typically run a Ret offspec and I have a 480 ilvl in terms of gear for it. -Raiding experience: Vanilla - I only started in the end of Vanilla and thus never saw any of the classic raids when they were current. BC Cleared Karazhan, Gruuls, Magtheridon's Lair 4/6 SSC, 3/4 TK, and 1/5 Hyjal Wrath Cleared Naxx, OS, VoA, EoE, Onyxia, Ulduar (some hardmodes), ToC, ToGC, Normal RS 11/12 Heroic ICC with drakes. Guild never attempted Heroic LK 25 man Cata Cleared all Normal Tier 11 Managed to clear Heroic BWD Went 2/4 Heroic BoT, and I missed the kills for Heroic TotFW Cleared Normal Firelands Downed 2/7 Heroic and this where I took a break from the game due to burn out. I did some things worth noting in SWTOR during my time off that I'll post below the MoP stuff. MoP Cleared all normal tier 14 Went 4/6 Heroic MSV with attempts on H Spirit Kings (I sat out on the kill) and over 85 attempts on Heroic Will. Went 3/6 Heroic HoF. Currently 1/12 Normal ToT. SWTOR Cleared the first tier of content on hardmode 16 mans, but what I'd like to state is that I actually wrote a guide and developed a MATLAB simulator for Mercenary healers. I am able to provide links to both the guide and the simulator code upon request. -Previous Guilds During BC, I raided in a guild called We Gquit in which I cleared Kara, Gruuls, Mags Lair, 3/4 TK, 4/6 SSC, and 1/5 Hyjal. Prior to playing my paladin, I played a Prot warrior on the server Smolderthorn. This warrior was the very first character I ever made and I still have him on my account, though I don't enjoy playing him anymore. On this warrior I main tanked for a small guild that managed to clear Kara and then I offtanked for a guild that cleared Gruuls, Mag, and 1/4 TK. After our first kill of Voidreaver (or Lootreaver as we called it) the guild fell apart and I left my warrior to start my paladin. As for the other guild, I don't remember any names or even the guild name. I started off in WoTLK raiding with We Gquit where we cleared Naxx 25 man, Ulduar 25 man, ToC 25 man. I left We Gquit to play on a server with some real life friends. On the server Arthas, I joined the guild Rogues Take Zero Skill where I managed to clear 10/25 ToGC and 11/12 H ICC 25 man In Cataclysm I raided with RTZS as their main healing officer and I managed to get 7/13 HM down, but eventually left to pursue a four night a week guild named Eminence on Stormrage. With Eminence I managed to down H Nefarion prior to FL coming out. I continued to play with Eminence until we had cleared 3/7 H FL at which point I decided to take a break from WoW. I started late in MoP and joined the guild Evocati on the server Zul'jin. They had hopes for raiding with a hardcore attitude in a 25 man environment for only 6 hours a week, while maintaining a Democracy instead of having officers. This was going quite well, but the lack of leadership ultimately lead to the downfall of the guild. The guild ended with 16/16N and 3/16 Heroic. The guild I am in currently is named Entropi and is located on the server Lothar. The guild currently runs 2 raiding 10 mans and I am a member of the 2nd team. With this guild I finished off T14 with 7/16H, while the group was 8/16H (I sat out on the spirit kings kill and we were never able to down heroic Will). The guild is full of really nice people, but I feel that the group I am in does not have the drive to play the best they possibly can. I enjoy going through logs and figuring out where I am doing good and where I am doing poorly then improving, but I feel like the rest of the group does not exhibit this trait. I'm also looking to go back to horde, so I can play with some real life friends that I miss playing with. -Do you have a working microphone and do you use it?: Yes, I do. -Raiding Addons: Elvui, Deadly Boss Mods, Recount, KH Holy Power, Vuhdo, Weak Auras, Omen3, GTFO -World of Logs: http://worldoflogs.c...vxm9p2c3j2w0vg/ - Throne of Thunder http://worldoflogs.c...kridxmw2e6futm/ - Heroic Garalon Kill http://worldoflogs.c...x1f9t9ayuaa2jd/ - Heroic Will attempts http://worldoflogs.c...321enbo9s19og2/ - 25 Man ToT Horridon, Council, & Tortos http://worldoflogs.c...bw63zr693q47h5/ - 25 Man ToT Megaera and Ji-Kun -UI: Raiding Times: I am able to make all of your times and I do not have anything that would frequently prevent me from maintaining 100% attendance.
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